Search found 73 matches

by NovaRain
Sun Feb 21, 2021 1:31 am
Forum: Fallout Resurrection - Game Discussion
Topic: Game freezes during enemy turn.
Replies: 1
Views: 4389

Re: Game freezes during enemy turn.

Try setting EXTRA_WIN_MSG_CHECKS=1 in f2_res.ini.
by NovaRain
Mon Feb 04, 2019 1:05 am
Forum: Fallout Resurrection - Game Discussion
Topic: [Spoilers] Stuck on Vault 16 Third Floor - Help!
Replies: 4
Views: 12238

Re: [Spoilers] Stuck on Vault 16 Third Floor - Help!

You don't need to go to the Hunters base. The quest only wants you to kick all hunters out of Vault 16.
by NovaRain
Wed Jan 30, 2019 1:01 am
Forum: Fallout Resurrection - Game Discussion
Topic: Sedit Quest - Finding Sheriff's Son
Replies: 17
Views: 38710

Re: Sedit Quest - Finding Sheriff's Son

KL1 wrote:I hope this is not a stupid question, but how exactly do you go there at 11 sharp when you can't forward time in the city?
You can rest on the second floor of ghoul's hotel.
by NovaRain
Fri Jan 25, 2019 1:53 am
Forum: Fallout Resurrection - Game Discussion
Topic: Store doors are locked in Sedit
Replies: 3
Views: 9924

Re: Store doors are locked in Sedit

Jammed locks will be unjammed by the game if you leave the map for 24 hrs, or at midnight (00:00) if you stay on the map.
by NovaRain
Mon Jan 07, 2019 7:06 am
Forum: Fallout Resurrection - Game Discussion
Topic: BUGS Swarming our position! Request suppressing fire
Replies: 50
Views: 93055

Re: BUGS Swarming our position! Request suppressing fire

valcik wrote:
Muttie wrote:.. the RP mod adjusts the master.dat ever so slightly when installed. It seems to adjust a few protos ..
These are stage 6 prototype files for Vic and Cassidy AFAIK.
The protos added from RP are base protos for new EPA party members and bug fixes for Skynet, Cassidy, and Lenny.
by NovaRain
Fri Nov 23, 2018 2:31 am
Forum: Fallout Resurrection - Game Discussion
Topic: Is there any general issue theme with a list of bug known?
Replies: 167
Views: 288760

Re: Is there any general issue theme with a list of bug know

This scenario is just very typical when sneaking. For example, you sneak, fail, reload, sneak and “happen” to click on the same spot again (which isn't unusual as sneaking can be precise, like the spot behind a NPC, or a certain gap, or as far away as possible etc.). Anyway, in that case the charac...
by NovaRain
Fri Nov 16, 2018 2:37 am
Forum: Fallout Resurrection - Game Discussion
Topic: Stealth Boy
Replies: 7
Views: 15339

Re: Stealth Boy

it turns PE 7 into 35 (which is (7*3)+14 or 7*5 times). Not sure what the “unmentioned” factor is (day-light, empty map etc.?) or if “3 times” in the first example is a typo and should say “5 times”? Yes it's a typo. The engine logic for checking if target is within watcher's perception range is li...
by NovaRain
Mon Oct 29, 2018 4:24 am
Forum: Fallout Resurrection - Game Discussion
Topic: Stealth Boy
Replies: 7
Views: 15339

Re: Stealth Boy

Many mechanisms in FOnline are different from the vanilla game.
A more accurate article about Stealth mechanism is available on falltergeist's GitHub page.
by NovaRain
Sun Oct 28, 2018 1:31 am
Forum: Fallout Resurrection - Game Discussion
Topic: Stealth Boy
Replies: 7
Views: 15339

Re: Stealth Boy

The "ghost on" halves the detection range (based on watcher's PE and other conditions) when the player is within watcher's LOS.
by NovaRain
Sat Oct 13, 2018 1:12 am
Forum: Fallout Resurrection - General Discussion
Topic: Windows 10 Unable to Start the game properly
Replies: 11
Views: 51305

Re: Windows 10 Unable to Start the game properly

There's a bug that HRP (the f2_res stuff) cannot set the window size and position according to the data saved in the INI in certain OSes. It happens on my Win2000 server and Win10 VM.
by NovaRain
Thu Oct 11, 2018 2:49 pm
Forum: Fallout Resurrection - Game Discussion
Topic: Resurrection Weapons
Replies: 5
Views: 14542

Re: Resurrection Weapons

1. Only melee/unarmed/explosions can knock back targets.
2. Yes, the description is correct. The check for Enhanced Knockout is made at the end of the function that determines the critical effects. Louisville Slugger in FO2 doesn't have the perk, it's probably FOnline only.
by NovaRain
Tue Oct 02, 2018 1:27 am
Forum: Fallout Resurrection - Game Discussion
Topic: Unobtainable Viable Weapons
Replies: 34
Views: 70844

Re: Unobtainable Viable Weapons

You might want to use F2wedit to check weapon settings and tweak them for your testings. When I was verifying the damage calculation in game few years ago, I set mix/max damage of a weapon to the same value to avoid random damage. Could you tell me how you got F2wedit (or Proto Manager) to show Res...
by NovaRain
Sat Sep 15, 2018 11:31 pm
Forum: Fallout Resurrection - Game Discussion
Topic: A few game mechanic questions
Replies: 4
Views: 11550

Re: A few game mechanic questions

Thanks a lot, I really wasn't expecting to get all four answered. Wow! Clarification: 4. You said the special-effect of unarmed attacks? Does that mean the "armour-piercing" effect of piercing punch & strike does not work like "bypass armour" or only that it doesn't apply tw...
by NovaRain
Fri Sep 14, 2018 5:13 pm
Forum: Fallout Resurrection - Game Discussion
Topic: A few game mechanic questions
Replies: 4
Views: 11550

Re: A few game mechanic questions

1. It's +20%. sfall fixed the critical chance bonus from special unarmed attacks according to the manual. 2. It's still +60%. 3. The first (lower) version is correct. 4. The "bypass armor" effect reduces both DT and DR, and it cancels the DT reduction effect from weapon penetrate perk or s...
by NovaRain
Fri Jun 29, 2018 2:25 am
Forum: Fallout Resurrection - Game Discussion
Topic: Unobtainable Viable Weapons
Replies: 34
Views: 70844

Re: Unobtainable Viable Weapons

So simply multiplying with RoF may not be that accurate really. Nor seems reducing the RoF based on the hit chance. (?) Still no idea how to figure out the total damage of a burst, to be honest. There's a post by Atom on NMA explained how burst attack works in the engine: http://www.nma-fallout.com...