Search found 145 matches
- Sat Jan 19, 2019 12:29 am
- Forum: Fallout Resurrection - Game Discussion
- Topic: Lucy Carpenter's necklace
- Replies: 9
- Views: 18757
Re: Lucy Carpenter's necklace
I tried your suggestion does not seem to be working. Can you clarify a little more about scrolling on/off the screen? Do you mean moving the cursor till the buildings are out of sight? Yes. Specifically her room (at the villa) or her table (at the bar). Basically, it seems not possible for Lucy to ...
- Thu Jan 17, 2019 10:36 pm
- Forum: Fallout Resurrection - Game Discussion
- Topic: Lucy Carpenter's necklace
- Replies: 9
- Views: 18757
Re: Lucy Carpenter's necklace
That doesn't sound good :(. Leaving and entering the map (as you described) should work too. She can be a bit tricky to spawn, though. I had that issue repeatedly. But it always resolved in the end. Make sure it's not another factor, like the wrong time (20.00 to 0.00, just as you said) or that her ...
- Thu Jan 17, 2019 1:44 am
- Forum: Fallout Resurrection - Game Discussion
- Topic: Rebirth Base - Power Armor?
- Replies: 5
- Views: 12852
Re: Rebirth Base - Power Armor?
(is it really speech check related?) I'm pretty sure it is speech related...? Tramell (seriously? The boss doesn't get anything?) He has everything he needs :) I think the items handed out are literally items those character need or have requested recently. In fact, it seems that you can get everyt...
- Thu Jan 17, 2019 1:40 am
- Forum: Fallout Resurrection - Game Discussion
- Topic: Lucy Carpenter's necklace
- Replies: 9
- Views: 18757
Re: Lucy Carpenter's necklace
Once her son is returned she should visit the bar again. The cases that stop her visits are: Necklace stolen (& handed to Nicol), son kidnapped (until returned) and Carpenter dead. I think stealing from the safe while she is in the room is borderline impossible. Her detection is too good. One is...
- Thu Jan 17, 2019 1:38 am
- Forum: Fallout Resurrection - Game Discussion
- Topic: Timed Quests? (Or timed anything?)
- Replies: 4
- Views: 12466
Re: Timed Quests? (Or timed anything?)
The whole game has a time-limit of 10 years. But other than that I'm only aware of the timers you've mentioned.
- Thu Jan 17, 2019 1:38 am
- Forum: Fallout Resurrection - Game Discussion
- Topic: Alien Blaster or Gatling Laser?
- Replies: 13
- Views: 24183
Re: Alien Blaster or Gatling Laser?
I'm pretty sure the Gatling Laser still counts as an Energy Weapon. I would say the Alien Blaster is better. Gatling Laser has to face higher resistances (as it's laser, while the blaster is electrical) and needs to land most of its hits to count. Plus, Lystra can fire the Alien Blaster twice per tu...
- Sun Jan 13, 2019 11:25 pm
- Forum: Fallout Resurrection - Game Discussion
- Topic: Rebirth Base - Power Armor?
- Replies: 5
- Views: 12852
Re: Rebirth Base - Power Armor?
This is an area I haven't fully explored, yet. And I'm a bit on a hiatus recently. However, you can get that Power Armour through speech, when asking for the stuff of Darrel. The requirement on speech depends how often you've asked for stuff. This is from my notes: "The number of times this wor...
- Sun Jan 06, 2019 12:30 am
- Forum: Fallout Resurrection - Game Discussion
- Topic: BUGS Swarming our position! Request suppressing fire
- Replies: 50
- Views: 92979
Re: BUGS Swarming our position! Request suppressing fire
Sorry, I didn't pay much attention to this point but should have added which those are anyway.Muttie wrote:the “long hair” and “bald” characters have the O, P & Q animations (i.e. sword, saber & “scope rifle”).
Those are: HMLTH3(...).(...), HMMAX3(...).(...) and HMMET2(...).(...)
- Fri Jan 04, 2019 9:32 pm
- Forum: Fallout Resurrection - Game Discussion
- Topic: BUGS Swarming our position! Request suppressing fire
- Replies: 50
- Views: 92979
Re: BUGS Swarming our position! Request suppressing fire
I updated my Fallout 2 version by replacing critter.dat and the issues I had before (i.e. Tommy in the cave not spawning & crash when entering Progema) are solved by that. So all it needs are the frms for the corpses (Tommy, Combat Armour, Power Armour and Robots (RL) (which are cut, too, believ...
- Mon Dec 31, 2018 12:40 am
- Forum: Fallout Resurrection - Game Discussion
- Topic: Rebirth Base - Mr Handy weapon upgrades? (Big Guns)
- Replies: 6
- Views: 14264
Re: Rebirth Base - Mr Handy weapon upgrades? (Big Guns)
I don't think so. Only on a first play-though. Once you know what you need and plan for it, it becomes quite manageable. You could invest all your cash and loot in repair and science books (swords to plowshares!), spend a few points to bump both skills to about 110%, and then pick Tech Wizard. The o...
- Fri Dec 28, 2018 3:06 pm
- Forum: Fallout Resurrection - Game Discussion
- Topic: Rebirth Base - Mr Handy weapon upgrades? (Big Guns)
- Replies: 6
- Views: 14264
Re: Rebirth Base - Mr Handy weapon upgrades? (Big Guns)
Actually, there is one unique scenario: When killing the super-mutants for Sebastian, but then siding with Imperial City. In that scenario, Mr.Handy is the only option to upgrade Big Guns. However, other than that it really is rather a bonus (a last pit stop, so one doesn't have to travel all the wa...
- Wed Dec 19, 2018 12:26 am
- Forum: Fallout Resurrection - Game Discussion
- Topic: Rebirth Base - Mr Handy weapon upgrades? (Big Guns)
- Replies: 6
- Views: 14264
Re: Rebirth Base - Mr Handy weapon upgrades? (Big Guns)
I believe it's 130% science to hack it. And then 130% Small Guns or 130% Big Guns, plus 130% repair, to use it. The oddity was that I couldn't „upgrade“ the Sniper Rifle to a DKS-501 Pistol (…?). Anything else (i.e. standard upgrades for Small Guns/Big Guns) was possible. But I did not test to upgra...
- Fri Nov 23, 2018 1:58 am
- Forum: Fallout Resurrection - Game Discussion
- Topic: Is there any general issue theme with a list of bug known?
- Replies: 167
- Views: 288713
Re: Is there any general issue theme with a list of bug know
He's always walking when I try it. You can have worn out mouse button, perhaps? No, G5. I tried it at least 10 times before sending it. Later I tried it again and he was always walking. It seems to happen only after playing for some time. Even if this mouse is somehow faulty, that wouldn't explain ...
- Sat Nov 17, 2018 4:29 am
- Forum: Fallout Resurrection - Game Discussion
- Topic: Stealth Boy
- Replies: 7
- Views: 15324
Re: Stealth Boy
Thanks, that also answered another question I had :) (i.e. in which order the detection range is reduced, i.e. Sneak or Stealth Boy first, and apparently it's halved (Stealth Boy), then quartered (sneak) and then minus one (for 120% sneak), which can make a difference sometimes.) i.e. PE 20 is reduc...
- Sat Nov 17, 2018 4:28 am
- Forum: Fallout Resurrection - Game Discussion
- Topic: BUGS Swarming our position! Request suppressing fire
- Replies: 50
- Views: 92979
Re: BUGS Swarming our position! Request suppressing fire
EDIT: The only oddity is that the cops behave as if Carpenter is still alive (at the gate and inside the villa), but that is indifferent of the kidnapping (i.e. the last Morrow quest doesn't adjust the cops dialogue either). This is wrong. Not sure what happened but I must have misread my notes. The...