I'm not a math expert (humpty-dumpty, dumpty-dum

), but I believe average is average.
The only significant difference should be comparing a single roll (anything goes) with a number of rolls (evens out eventually).
In most cases the damage of the Blaster should be around 60. That's the number I've calculated the damage with (30+90)/2. Which is also a bit above the max damage of the Pulse Pistol (46). The number I used for the Pulse Pistol is 39. (32+46)/2. Not sure if the wider span matters much (?), especially as the minimum is for both weapons rather similar (30).
Also you can adjust the numbers in the formula and test a little. I did that and it seems as if the Alien Blaster does OK compared to the Pulse Pistol as long as it stays above 40 points of damage (roughly). So only 10 to 16 out of 60 possible numbers will start to underperform, that's 16% to 25%, so roughly 1 out of 6 or 1 out of 4 shots will do worse than the Pulse Pistol (right?). That doesn't seem that bad.
Once it does 49 damage it is equal to the average of the Pulse Pistol. And when it does 51 it starts to do better. So 39 out of 60 possibilities will do better than the Pulse Pistol's average. That's 65%, aka 2 out of 3 or a 3+ on a D6.
Unless I made a mistake (derpy-derp

), I don't think the wider damage span matters that much. And the Alien Blaster should do better.
KL1 wrote:I might actually test this in my game with a fast shot character (so no critical much). If only I can find the Alien Blaster

That may be tough. Over a playing-time of about 10 months I had only 3 to 4 special encounters. So roughly 1 every 3 months. The Alien Blaster is more a gimmick/in-game joke.
