Fallout Resurrection & Fallout 2

General discussion about Resurrection without spoilers. If you have questions about the game not concerning its content, or problems with running the game, this is the place to ask.

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necromonger
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Fallout Resurrection & Fallout 2

Post by necromonger » Fri Jul 29, 2016 7:50 pm

I'm wondering if Fallout Resurrection will continue to work properly after I install another mod for Fallout 2 like the MIB88 Megamod? OR does Fallout Resurrection only need Fallout 2 once during the installation process?

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Daemon
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Re: Fallout Resurrection & Fallout 2

Post by Daemon » Fri Jul 29, 2016 8:05 pm

As long as a mod doesn't make any serious changes in Fallout 2 main files master.dat and critter.dat (it shouldn't), installing it into Fallout 2 won't have effect on Resurrection.

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necromonger
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Re: Fallout Resurrection & Fallout 2

Post by necromonger » Mon Aug 01, 2016 1:33 pm

Daemon wrote:As long as a mod doesn't make any serious changes in Fallout 2 main files master.dat and critter.dat (it shouldn't), installing it into Fallout 2 won't have effect on Resurrection.
So Fallout Resurrection only needs master.dat and critter.dat from Fallout 2?

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Daemon
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Re: Fallout Resurrection & Fallout 2

Post by Daemon » Mon Aug 01, 2016 3:04 pm

necromonger wrote:
Daemon wrote:As long as a mod doesn't make any serious changes in Fallout 2 main files master.dat and critter.dat (it shouldn't), installing it into Fallout 2 won't have effect on Resurrection.
So Fallout Resurrection only needs master.dat and critter.dat from Fallout 2?
And Interplay logo movie and some original music files, but will run without those.

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