Is there any general issue theme with a list of bug known?
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Is there any general issue theme with a list of bug known?
Great jobe,guys! Really appreciate your work. New to forum, can't find any general tread regarding issues/bugs.
Can post mine findings here if you want to.
Issue #: 1
Issue type: Inventory
Location: New Hope
Description: Stealing shovel from some of random New Hope residents and pickin shovel from a ground in a village places this shovels in different slots
Can post mine findings here if you want to.
Issue #: 1
Issue type: Inventory
Location: New Hope
Description: Stealing shovel from some of random New Hope residents and pickin shovel from a ground in a village places this shovels in different slots
Last edited by VataR on Thu Jul 21, 2016 11:06 pm, edited 1 time in total.
Re: Is there any general issue theme with a list of bug know
Thanks!
You can report bugs in this section of the forum, it's meant for it as well.
I have found out what the problem is, there's unique script assigned on the shovel from the ground. It's small issue but we'll do something about for the next version. Thanks for the report.
You can report bugs in this section of the forum, it's meant for it as well.
I have found out what the problem is, there's unique script assigned on the shovel from the ground. It's small issue but we'll do something about for the next version. Thanks for the report.
Re: Is there any general issue theme with a list of bug know
ty for quick response.
Good luck on a project,will keep up updated with issues found
Good luck on a project,will keep up updated with issues found
Re: Is there any general issue theme with a list of bug know
Issue type: 2
Issue type: Dialog
Location: Rat Hole - South Side
Quest: Find the murder of Maria, George's daughter
Description: Even though i've picklocked and stolen the bag (belongings of Dr. Reed) doctor Moore has still dialog option regarding the questline
Issue type: Dialog
Location: Rat Hole - South Side
Quest: Find the murder of Maria, George's daughter
Description: Even though i've picklocked and stolen the bag (belongings of Dr. Reed) doctor Moore has still dialog option regarding the questline
Last edited by VataR on Thu Jul 21, 2016 11:06 pm, edited 1 time in total.
Re: Is there any general issue theme with a list of bug know
That's not a bug. Maybe you aren't sure if you got everything and want him to check. He won't find anything though, if you ask him after you stole the bag.VataR wrote:Issue type: Dialog
Location: Rat Hole - South Side
Quest: Find the murder of Maria, George's daughter
Description: Even though i've picklocked and stolen the bag (belongings of Dr. Reed) doctor Moore has still dialog option regarding the questline]
Re: Is there any general issue theme with a list of bug know
Issue #: 3
Issue Type: Behavior/Dialogs
Location: Rat Hole - South Side / Rat Hole - North Side
Description: Both "girl-like" looking kids in town seem to have no dialogs at all, the one in South Side just runs as you approach her, the other in North Side has scripted "stealing from mercenary" attempt and also only runs away as you approach.
No dialogs on clicking
Issue Type: Behavior/Dialogs
Location: Rat Hole - South Side / Rat Hole - North Side
Description: Both "girl-like" looking kids in town seem to have no dialogs at all, the one in South Side just runs as you approach her, the other in North Side has scripted "stealing from mercenary" attempt and also only runs away as you approach.
No dialogs on clicking
Last edited by VataR on Thu Jul 21, 2016 11:19 pm, edited 2 times in total.
Re: Is there any general issue theme with a list of bug know
I disagree, as this dialog line still exists, even after showing the note to George and therefore progressing on quest futher onDaemon wrote:That's not a bug. Maybe you aren't sure if you got everything and want him to check. He won't find anything though, if you ask him after you stole the bag.
Re: Is there any general issue theme with a list of bug know
Issue #: 4
Issue type: Missing NPC
Location: Rat Hole - North Side
Description: "girl-like" kid, mentioned in Issue # 3 dissapeared after reentering the town (via global map)
Issue type: Missing NPC
Location: Rat Hole - North Side
Description: "girl-like" kid, mentioned in Issue # 3 dissapeared after reentering the town (via global map)
Re: Is there any general issue theme with a list of bug know
Issue #: 5
Issue type: Behavior/Dialogs
Location: Rat Hole - North Side
Description: Family in church has several behavior/dialogs issues. I would seperate them in 3 sections to be clear.
1. Movement (it is ok for some vital NPC/guards to be fixed in place, though it is expected from locals to wander around)
2. Actions (hands shaking, haidressing and etc.)
3. Dialogs (text, appearing as you approach NPC)
so:
Woman: No movement. No actions
Kid: No movement. No dialogs
Men: No movement
Issue type: Behavior/Dialogs
Location: Rat Hole - North Side
Description: Family in church has several behavior/dialogs issues. I would seperate them in 3 sections to be clear.
1. Movement (it is ok for some vital NPC/guards to be fixed in place, though it is expected from locals to wander around)
2. Actions (hands shaking, haidressing and etc.)
3. Dialogs (text, appearing as you approach NPC)
so:
Woman: No movement. No actions
Kid: No movement. No dialogs
Men: No movement
Re: Is there any general issue theme with a list of bug know
Issue #: 6
Issue type: Misspelling
Location: Rat Hole - North Side
Character: Father Farley
Description: Misspelled "Thanks" in dialog, regarding Alexa donating to church
BTW, this dialog tree appears only once. Is it ok?
Issue type: Misspelling
Location: Rat Hole - North Side
Character: Father Farley
Description: Misspelled "Thanks" in dialog, regarding Alexa donating to church
BTW, this dialog tree appears only once. Is it ok?
Re: Is there any general issue theme with a list of bug know
Issue #: 7
Issue type: Misspelling
Location: Rat Hole - North Side
Character: The former gravedigger
Description:
1. "give the caps"
2. "worth a shit"
3. The phrase itself seems very strange, plus double using of know is also rude. "You know what? I don't want to know for such a price".
I would rather use "You know? I don't buy/need it for such price"
BTW. The former gravedigger - "the" is applied to identify particular gravedigger among the other gravediggers. You have one gravedigger in town. So he is just "Former gravedigger"
Issue type: Misspelling
Location: Rat Hole - North Side
Character: The former gravedigger
Description:
1. "give the caps"
2. "worth a shit"
3. The phrase itself seems very strange, plus double using of know is also rude. "You know what? I don't want to know for such a price".
I would rather use "You know? I don't buy/need it for such price"
BTW. The former gravedigger - "the" is applied to identify particular gravedigger among the other gravediggers. You have one gravedigger in town. So he is just "Former gravedigger"
Re: Is there any general issue theme with a list of bug know
Issue #: 8
Issue type: Dialogs
Location: Rat Hole - North Side
Character: Leonard's mercenary
Description:
Both phrases that NPC says, when caught me stealing are strange:
1. "That was a mistake. Your last one, bitch." -> "That was your last mistake, bitch!"
Same with similiar "That was a mistake. Your last one, fucker." -> "That was you last mistake, fucker!"
2. "And yer fucked" ??? Possibly you meant "You're fucked!"
When someone says to you "you're fucked" that means your in deep shit and going to get smashed, or worse.
Issue type: Dialogs
Location: Rat Hole - North Side
Character: Leonard's mercenary
Description:
Both phrases that NPC says, when caught me stealing are strange:
1. "That was a mistake. Your last one, bitch." -> "That was your last mistake, bitch!"
Same with similiar "That was a mistake. Your last one, fucker." -> "That was you last mistake, fucker!"
2. "And yer fucked" ??? Possibly you meant "You're fucked!"
When someone says to you "you're fucked" that means your in deep shit and going to get smashed, or worse.
- Attachments
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- 8.2 Leonard's mercenary dialog.JPG (94.4 KiB) Viewed 20768 times
Re: Is there any general issue theme with a list of bug know
1. Not speaking with Alexa at all steal leads the quest to conclusion, that she is a killer. Is it determined or bug?
2. The workbench behind Alexa got RElocked after reentering the area, though it gives no experience opening it 2nd time
2. The workbench behind Alexa got RElocked after reentering the area, though it gives no experience opening it 2nd time
- laclongquan
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Re: Is there any general issue theme with a list of bug know
I do think it's determined that Alexa is the killer by bothPC and George. A woman known to have two bodies buried, and wrote the strange note. Alexa become the defacto leader of North Side, rising up from a henchmen, with Leonard turn reclusive. It's not a stretch of imagination to think the one suspect who benefit the most from event is the most likely culprit.
Also regarding typo, some of them do contain local quirks, like yer fucked, or the double know. You are speaking at a junkie gravedigger, not a sober librarian, capiche?
Also regarding typo, some of them do contain local quirks, like yer fucked, or the double know. You are speaking at a junkie gravedigger, not a sober librarian, capiche?
Re: Is there any general issue theme with a list of bug know
Man you grasping at straws here
, let see
Issue#3
girl has no dialog, so? Everyone has to have a dialog?
Issue#4
girl with no dialog disappeared, is that a bug for you? She was useless to begin with, good riddance
Issue#5
this one I don't get it, you complaining because they don't move or they do move or they should move
Issue#6
Valid, there is a spelling error
Issue#7
you know what is perfectly known phrase, as for the rest of his dialog, it's rpg, maybe he was poor emigrant from eastern Europe and never had a chance to learn proper English. Come to think of it, after the war there was no schools so that's the way he speaks
Issue#8
That was a mistake. Your last one, [insert noun], again maybe not the most catch phrase used in literature, but grammatically correct.
And yer fucked – he's Irish
All of these but one are nothing but different point of view. Have you see the movie Snatch, how many people understood what Brat Pitt was saying, All I'm saying not everything has to be from oxford dictionary.
And fyi
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
Issue#3
girl has no dialog, so? Everyone has to have a dialog?
Issue#4
girl with no dialog disappeared, is that a bug for you? She was useless to begin with, good riddance
Issue#5
this one I don't get it, you complaining because they don't move or they do move or they should move
Issue#6
Valid, there is a spelling error
Issue#7
you know what is perfectly known phrase, as for the rest of his dialog, it's rpg, maybe he was poor emigrant from eastern Europe and never had a chance to learn proper English. Come to think of it, after the war there was no schools so that's the way he speaks
Issue#8
That was a mistake. Your last one, [insert noun], again maybe not the most catch phrase used in literature, but grammatically correct.
And yer fucked – he's Irish
All of these but one are nothing but different point of view. Have you see the movie Snatch, how many people understood what Brat Pitt was saying, All I'm saying not everything has to be from oxford dictionary.
And fyi
it's *still*VataR wrote:1. Not speaking with Alexa at all steal leads the quest to conclusion, that she is a killer. Is it determined or bug?